
#ifndef GL_HEADER_H
#define GL_HEADER_H

#include"glew.h"
#ifdef __APPLE__
  //#include<OpenGL/gl.h>
  #define BUNNY "/Users/bfranceschin/Mestrado/RTR/Trabalhos/msh/bunny.msh"
  #define DRAG "/Users/bfranceschin/Mestrado/RTR/Trabalhos/msh/dragon_high.msh"
  #include<GLUT/glut.h>
#else
  //#include "GL/gl.h"
  #include"GL/glut.h"
  #define BUNNY "/common/users/bfrances/PUC/RTR/RTR/msh/bunny.msh"
  #define DRAG "/common/users/bfrances/PUC/RTR/RTR/msh/dragon_high.msh"
#endif

#endif
